
What weapon to specialize in 0.7.3 Achieving Grand Mastery 0.7.4 True Berserker 0.7.5 Melee combat 0.7.6 Missile combat 0.7.7 Critical hit chances 0.8 Defense 0.8.1 DV versus PV 0.8.2 DV bonuses 0.8.3 PV bonuses 0.9 Monsters 0.9.1 Significance of theįirst kill 0.9.1.1 Courage skill 0.9.1.2 Filk quest 0.9.1.3 Strategy for theįirst kill: where and what? 0.9.2 Cats - significance ofįelines 0.9.3 Karmic beings 0.9.4 Monster types 0.9.4.1 Animals 0.9.4.2 Constructs 0.9.4.3 Demons 0.9.4.4 Dragons 0.9.4.5 Giants 0.9.4.6 Humanoids 0.9.4.7 Jellies 0.9.4.8 Plants 0.9.4.9 Undead 0.9.5 Strategies for dealing

Master of one? 0.7.2 Class considerations. Knowledge 0.6.2 Rearranging attributes 0.6.2.1 Potions ofĮxchange 0.6.2.2 Potions of balance 0.6.3 Increasing attributesīeyond their usual limits 0.6.4 Luck 0.6.5 Speed 0.7 Attack 0.7.1 Jack of all trades or Mechanics 0.5.1.6 Spell list 0.5.2 Writing scrolls 0.5.3 Mindcraft 0.5.3.1 Confusion blast 0.5.3.2 MindcraftĪbbreviations 0.6 Attributes 0.6.1 Increasing attributes 0.6.1.1 TrainingĪttributes naturally 0.6.1.2 Training with Satiation 0.3.2 Satiation levels 0.3.3 Eating corpses 0.3.4 Monsters who never leaveĪ corpse 0.4 Skills 0.4.1 Description andĪcquiring skills 0.4.3 Non-guaranteed ways ofĪcquiring skills 0.4.4 Training skills 0.4.5 Class aptitudes 0.4.6 Skill mechanics 0.5 Magic 0.5.1 Spells 0.5.1.1 Casting 0.5.1.2 Ball spells 0.5.1.3 Wish 0.5.1.4 Other spells 0.5.1.5 Learning spells
#Soul knight hack 3.3.2 Pc
When sacrificing in the dark 0.2.3.4 Converting anĪltar or PC 0.2.3.4.1 Observations 0.2.3.4.2įrom errors 0.2.4 Praying 0.2.4.1 Prices of praying 0.2.4.2 Order ofĪnd postcrowning 0.2.5.1 Requirements 0.2.5.2 Rewards 0.2.5.2.1 Immunity 0.2.5.2.2 PossibleĬrowning gifts for each class 0.2.5.3 Fallen Champions 0.2.6 Tracts 0.3 Food 0.3.1 Preventing starvation 0.3.1.1 Increasing Possible sacrificing messages 0.2.3.3.7 Messages Generated when sacrificing on altars 0.2.3.3.6 Other

Items 0.1.5 History 0.1.5.1 History messages 0.1.5.2 History messages forīarbarians 0.1.6 Opening question system 0.1.7 Talents 0.1.8 Name 0.1.9 Starting equipment 0.1.9.1 Race starting equipment 0.1.9.2 Class starting equipment 0.2 Religion 0.2.1 Alignment 0.2.1.1 Quests, rewards andĪlignment restrictions 0.2.1.2 Alignment range 0.2.1.3 Chaotic acts 0.2.1.4 Lawful acts 0.2.1.5 Miscellaneous changes 0.2.2 Piety 0.2.2.1 Miscellaneous pietyĬhanges 0.2.2.2 Piety loss 0.2.3 Altars 0.2.3.1 Status identification 0.2.3.2 Water manipulation 0.2.3.3 Sacrificing 0.2.3.3.1 Sacrificing items 0.2.3.3.2 Sacrificing food 0.2.3.3.3 Sacrificing Skills and alignment 0.1.4.2 Class powers 0.1.4.3 Starting attributes 0.1.4.4 Lifespans 0.1.4.5 Special considerations 0.1.4.6 Race-specific startingĬompanions 0.1.4.7 Class-specific starting Whole-game issues 0.1 Character creation 0.1.1 Day and date effects 0.1.2 Birth 0.1.2.1 Star sign 0.1.2.2 Special birth messages 0.1.3 Sex 0.1.4 Race and class 0.1.4.1 Specific starting trained

ADOM Introduction Guidebook Introduction Wilderness - Graphical navigation Caverns of Chaos - graphical navigation 0.
